D&d flat footed9/16/2023 ![]() Effects of being Flat FootedĪ creature that is flat footed will lose access to your Dexterity Bonus, Dodge AC bonus, Tumble AC bonus (although if you have negative Dodge AC, it apparently also ignores that!). The uncanny dodge and defensive awareness feats allow retention of the dexterity AC bonus when flat-footed, but dodge and tumble bonuses are still lost (as is the ability to make attacks of opportunity, etc.). So even if not doing a combat action they'll be fine and have all their usual AC. The usually creature-only feat "Uncanny Reflex" will mean the creature can never be flat footed unless Stunned, Paralyzed, Entangled, Petrified, or Sleeping. Doing a strictly non-combat action, such as unlocking a door or disarming a trap mid-fight. ![]() The action you are taking can also affect it, you're flat footed when not doing combat actions, ie: Creature movement speed set to "Immobile" (even setting a very very low speed doesn't matter).Blind (although with Blind Fight you can avoid this state).These states cause a creature to be flat footed: Or rather when are you not flat footed? Being flat footed is in fact a default game state - when you are simply standing there, if attacked, well, you're considered flat footed. The term is from D&D and is for when a creature is unable to defend themselves by moving or are unaware of combat - eg they cannot dodge a sword if they're paralyzed in place. Being Flat-Footed is a creature state used for combat, specifically when determining armour class, for:
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